

Ultrasabers- Free sounds from the US forums assembled by u/Kannik_LynxĪngry Monkey- free DBZ font made by Cosmic Apeĭarth Sidious- “Senate Majority” made by redditor u/whatthefdge Troy HoangĬRISPITY - made by redditor u/GusSillyPants Kybers Workshop (Blue, Green, Purple, Red, White, Yellow) by Kyberphonic

Proffie Package (Rogue Commander, Smooth Fuzz, Smooth Grey, Smooth Jedi, Teensy, and Tythonian Crystal) - Shared in a comment by u/Pirate_Green_Beard I did not create any of these fonts, I just assembled and optimized them.Īsteria Optimization, Assembler of sounds- yours truly, TopTrashīlade Effects and Resources- The Asteria Community ManualĬrystal Focus V10 Pack (Nyan Cat/Shrodinger Cat, Obiwan Kenobi/The Negotiator, Mace Windu/Shatterpoint, Luke Skywalker/Hoth, Darth Maul/Nightfall, Crystal Focus, Nebula, Greymeat, Revolt, Kamino, Crucible, Malign, Shoto, Youngling) from Plecterlabs Free CFX Pack All sound fonts were obtained from free sources and are allowed to be redistributed. Organized by the type of soundboard, there are enough of these fonts to deck out any kind of saber. We don't yet know how many of them are in the game, what they look like, or how exactly they differ from shrines.I have spent the time to compile all of the free sound fonts I could find online into one single dropbox link. While Nintendo heavily emphasized the shrines in its gameplay presentations, there will be fully-featured, larger dungeons like the ones we've come to know and love in previous "Zelda" titles. There are more than 100 of them in the game, and something special happens if you conquer them all. In the demos Nintendo showed recently, we saw shrines: self-contained puzzle areas that are much shorter than your average "Zelda" dungeon. This doesn't appear to be the case in "Breath of the Wild." You would then find an item inside each dungeon, use that item to solve puzzles and beat the boss at the end, and continue on with the story. In the past, you would go to a dungeon when the game told you to go there. Of course, the meat of every "Zelda" game is the intense puzzle-solving you can find in each game's series of clever, complex dungeons.

Why yes, I will enter this ominous structure that's somehow on the top of this desolate mountain.

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